Testing is about gaining knowledge. To understand how to test VR effectively; we need to understand VR. In my last post I referenced a paper by Daniel R. Mestre; in this post I will go into what I’ve learnt from this.
So how do immersion and presence work together in the VR experience?
Presence is defined as the sensation of being in the virtual environment
We can think of presence as being a psychological quality. It is our perception of existing inside the virtual environment, it is subjective.
Immersion is capable of producing a sensation of presence
(Ijsselsteijn & Riva,2003)
Let’s think about this connection. Presence is the subjective feeling of being within a virtual environment, and immersion provides a vehicle for this feeling.
“The term immersion thus stands for what the technology delivers from an objective point of view”
The connection should be clearer now. Presence is a subjective term; which covers how a user feels about the virtual environment; from a psychological point of view. Immersion covers what the technology can objectively deliver; to give the user a strong feeling of presence within a virtual environment.
Now who is best placed to “measure” immersion levels?
Well obviously I’m going to say testers. We’ve been doing something like this for years, but calling it user experience. Now I’m not saying testing VR is just UX testing, but it is about taking some of those principles and applying it to VR.
We cannot fully control how present a user is within virtual environments, but we can control how immersive a virtual environment can be. If we create an experience which allows complete immersion, then a user is more likely to feel present there.
References from the paper “Immersion and Presence” by Daniel R Mestre