Bug severity always raises different opinions. We’ve all submitted a bug and seen it edited down to a lower severity. Severity ratings become a loose guide to the nature of a bug. They can be useful, but seeing the 1-5 rating does not relate enough information on its own.
There are bugs that are a lower priority to fix, but there are no minor bugs when testing in VR.
*ANY* bug can break immersion.
Our aim is to give users the most immersive and seamless experience possible.
A bug may be minor in nature, but its knock-on effects are never minor. A user may recover immersion quicker from a less critical bug but that does not make it minor.
Immersion is totally possible, but only if we make it the smooth experience it needs to be.